Warrior
Plate, rage and a weapon for every situation. Warriors tank with a shield, cleave with a two-hander or blur two one-handers into a whirlwind.
ArmsMelee damage
FuryMelee damage
ProtectionTank

Plate, rage and a weapon for every situation. Warriors tank with a shield, cleave with a two-hander or blur two one-handers into a whirlwind.
Holy warriors who heal, tank or crusade. Seals and Judgements carry the damage; blessings and auras carry the raid.
Ranged damage with a pet at your side. Hunters kite, trap and pull for the group, and in Forever, Survival fights in melee.
Stealth, poisons and combo points. Rogues open from the shadows, control the fight with stuns and finish with burst.
The deepest healing toolkit in the game, or a shadow caster who drains the life out of anything that stands still.
Totems, shocks and earth-shaking heals. Shamans cast lightning, swing two-handers with Windfury or heal through chains of water.
Glass-cannon casters who conjure food, open portals and bring Frost, Fire or raw Arcane to bear.
Demons, curses and fire. Warlocks drain, dot and summon, trading health for mana and fear for control.
The shapeshifter. Druids tank as a bear, strike as a cat, cast as a moonkin or heal with growing things, sometimes all in one evening.