New raids, dungeons and quests
A new ten-player raid and a new twenty-player raid, with new dungeons and quests alongside them.

Create and customize up to three characters ahead of launch, through November 3.
Worldwide at 3:00 p.m. PST, included with a WoW subscription or game time.
Barrow Deeps for 10, Hyjal Summit for 20 and Onyxia’s Lair for 40.
New raceHighborne exiles who made a pact with the wind spirits and built a civilization inside Skywall. Their story begins on Zephras Isle, and you choose their side at character creation: the Horde’s Windshapers can be Shamans, the Alliance’s High Order can be Mages, and both can be Druids, Hunters, Rogues and Warriors.
Levels 1 to 12The Skyborne starting zone: a floating island in Skywall whose wind spirits have vanished. Levels 1 to 12, for both factions.
Levels about 36 to 44A sprawling new zone on the eastern coast of the Eastern Kingdoms that shifts from lush hillsides to ruined keeps. More than 150 quests, with humans, orcs, ogres, gnolls, goblins and murlocs, and the outdoor dungeon Krol’dok Stronghold.
Levels about 38 to 45A new zone between Mulgore and Desolace with a Highborne and centaur storyline: the Shen’dralar, Prince Tortheldrin and the Gordunni and Magram tribes.
Levels 55 to 60Endgame leveling on the slopes of the World Tree, still scarred by the battle against Archimonde. Home to Darkwhisper Gorge, the Hyjal Summit raid and the entrance to the Barrow Deeps.
New dungeons fill every level band from 13 to 60. The first raids open on December 9.
141 new talents, 242 reworked and 107 removed across 27 trees, plus 124 new trainer ranks.
Weaponmaster replaces the four weapon specializations, Spearing Strike punishes Giants, Dragonkin and mounted foes, Raging Blows puts the off-hand into Whirlwind, and Protection gains Vanguard, Master of Defense and Bastion. Victory Rush is a new trainer spell, and Tactical Mastery moved from the Arms tree to the trainer.
Forsaken can be Paladins and the class gains a tanking seal, Seal of Fury. Holy is built around Holy Shock and Light’s Vigil, Protection around Templar’s Bulwark and Holy Shield, and Retribution’s capstone Twist of Light turns seal swapping into a mechanic. Consecration and Blessing of Kings are trainer spells, and Holy Strike is a new baseline attack.
Beast Mastery adds Summon Hawk, Marksmanship gains Careful Aim, Lone Wolf and the Sniper Shot capstone, and Survival is rebuilt as a melee spec around Mongoose Bite, Strider Kick and Lacerating Strikes. Humans can now be Hunters.
Mutilate and Venom anchor Assassination. In Combat, Hack and Slash replaces the weapon specializations: axes and swords trigger extra attacks, daggers and fist weapons gain crit, maces ignore armor. Subtlety builds toward Thousand Cuts, Cutthroat and Quietus, and Coup de Grace is a new trainer passive that strengthens Eviscerate against poisoned targets.
Discipline gains Penance, Divine Aegis and Renewed Hope; Holy ends in Prayer of Mending with Binding Heal and Litany of Light on the way; Shadow gets Improved Mind Flay, Devouring Contagion and Early Demise. Shadow Word: Death is a new trainer spell, the trainer lists new priest spells such as Chastise and Contingency Plan, and Divine Spirit and Lightwell left the trees for the trainer. Gnomes can be Priests.
Dwarves can now be Shamans, so the class is no longer Horde-only. Elemental gains Lava Burst and Lightning Overload, Enhancement gains Maelstrom Weapon, Mental Dexterity and Rage of the Farseer, and Restoration gains Water Shield and Riptide. Totem bars (Call of the Elements, Ancestors and Spirits) and Totemic Recall arrive as trainer spells.
Arcane Blast and Missile Barrage reshape Arcane, Heating Up makes Pyroblast part of the Fire rotation, and Frost gains Ice Lance and Fingers of Frost. Frostfire Bolt and Teleport: Dalaran are new trainer spells. Orcs can now be Mages, and the High Order Skyborne bring the class to a new race.
The most rebuilt class in Forever: Curses of Agony and Doom become Banes, Affliction ends in Wrack, Demonology in Demonic Pact and Destruction in Incinerate. Trolls can now be Warlocks.
Balance adds Eclipse, Genesis and Nature’s Majesty, Feral gains Primal Bite, Shifting Power and the Berserk capstone, and Restoration ends in Wild Growth. Omen of Clarity and Nature’s Grasp are now trainer spells, and the Skyborne bring new druid forms.

Sixty-five account-wide challenges. Each one earns a point to spend on perks, up to 16 per character at launch, plus mounts, pets and toys along the way.

Pick how you want to play, not a server. Group with anyone on your ruleset; battlegrounds mix them, except Hardcore.

A new fifteen-player battleground on the Echo Isles that mixes a central flag with capture points.
Blizzard’s roadmap for 2027. The level cap stays at 60, so each update adds to the world instead of replacing it.
A new ten-player raid and a new twenty-player raid, with new dungeons and quests alongside them.
A revamped version of an iconic raid, plus another new raid.